Kahoot!
The global learning and engagement platform for companies, teams, and learners worldwide.
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Overview
Kahoot! is a global learning and engagement platform company that wants to empower everyone to unlock their full learning potential. The company was founded in 2012 through a joint project with the Norwegian University of Science and Technology (NTNU), and its technology is based on research conducted for a Master's degree at NTNU. Kahoot! launched to the general public in 2013 and has its head office in Oslo, Norway, with more than 600 employees working from offices in countries including the United States, the United Kingdom, France, Singapore, Australia and Japan.
The Kahoot! platform makes it easy for any individual or corporation to create, share, and host learning sessions that drive compelling engagement and boost learning outcomes. Kahoot! sessions can be hosted anywhere, in person or virtually, using any device with an internet connection. Use cases range from meetings, conferences, polls, employee training and onboarding to classroom learning, review and assessment, study preparation and social gatherings. The company offers free and paid plans for use at school, at work or at home.
Millions of professionals in corporations and organisations around the world are using Kahoot! 360 for engaging learning and development. Kahoot! is the choice in 97% of Fortune 500 companies to make corporate learning, presentations, events, and communication more engaging and impactful. Kahoot! is trusted by over 8 million educators worldwide, spanning from K-12 to higher education, to facilitate dynamic and effective learning experiences. With hundreds of millions of students actively participating, both in classrooms and through self-directed study, Kahoot! ensures engaging and impactful learning sessions across diverse educational settings. On our platform, users can discover millions of engaging kahoots that bring learning to life, and get access to a comprehensive library of premium ready-made games and resources. Through Kahoot! Marketplace, learning content creators and brands can sell their learning content directly on the Kahoot! platforms and apps. The Kahoot! Group includes Clever, an identity platform for K-12; the learning applications DragonBox, Poio and Drops; and the workplace communication and corporate learning tools Actimo and Motimate.
Funding rounds
Disclosed funding: $68.5M across 7 rounds. Latest: Post-IPO Equity, 13 Oct 2020.
2 rounds have an undisclosed amount, not included in the total.
| Date | Type | Amount |
|---|---|---|
| 13 Oct 2020 | Post-IPO Equity | $215M |
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Latest videos from Kahoot! on YouTube
Kahoot! - LIVE Gameplay | 15.10.2026
Ready for a little spooky learning this Halloween? 👻
Turn lectures into lively discussions: Kahoot! at EDUCAUSE 2026
Kahoot! - LIVE Gameplay | 1.10.2026
Recent posts from the Kahoot! blog
- Training is essential for frontline workers.
But what happens when they’re asked to do a task without it? 🔒 Our Kahoot! 360 Frontline Workers Report surveyed 4,000 frontline workers across the UK and US, and found that 58% have been asked to perform a work task without the relevant training. 📋 Without the right knowledge and support, mistakes can have serious consequences for workers, organizations and the public. 🔗 Read the full Kahoot!
- Happy World Mental Health Day! 💚 Your mental health matters, today and every day.
Whether you’re studying, teaching, or working, take a moment for yourself. Take a break, connect with someone you trust, or make time for what helps you recharge.